Package configuration problem
Posted: Fri Nov 06, 2020 1:38 pm
We have installed the plugin using the package manager as the documentation says but we have a problem.
Once the package is installed the manifest.json keeps pointing the original path of the asset in the filesystem, in my case:
"com.hovelhouse.cloudkit": "file:/Users/juan/Downloads/CloudKit",
I don't know if this is how is supposed to work but all the other packages point their versions instead of the asset location. This wouldn't be a problem if I were developing alone but we are using Unity Collab and as you might know it synchronizes the packages following the manifest.json and the packages in the respective folders. So when I sync my coworkers unity is trying to find that path that doesn't exist in their computers.
What we want is simply the package to behave like the rest, if one of us updates the asset from the package manager the other should get also the new versions but for the moment it doesn't seem possible.
Are we doing something wrong?
Thanks
PS: you mentioned in the asset store paid users get the plugin source code, we purchased today. How do we get it?
Once the package is installed the manifest.json keeps pointing the original path of the asset in the filesystem, in my case:
"com.hovelhouse.cloudkit": "file:/Users/juan/Downloads/CloudKit",
I don't know if this is how is supposed to work but all the other packages point their versions instead of the asset location. This wouldn't be a problem if I were developing alone but we are using Unity Collab and as you might know it synchronizes the packages following the manifest.json and the packages in the respective folders. So when I sync my coworkers unity is trying to find that path that doesn't exist in their computers.
What we want is simply the package to behave like the rest, if one of us updates the asset from the package manager the other should get also the new versions but for the moment it doesn't seem possible.
Are we doing something wrong?
Thanks
PS: you mentioned in the asset store paid users get the plugin source code, we purchased today. How do we get it?